Diablo 4 Gold Immortal's primary gameplay is almost identical as what you'd find in the earlier three Diablo games. Because Diablo is a mobile game first and foremost, the actions appear less precise while character creation is to be less precise, as well as a general impression that the game provides plenty of room to adjust for the touch controls. This isn't an issue, though, as the difficulty continues to increase in time.
In the typical fashion of Diablo the game will also reward you with loot along the way which is a large amount of it. Just about every enemy you take on will drop some sort magic weapon, or armor piece, and you'll be constantly switching out equipment to get stronger with each level. Anything you don't want you can salvage, which is among Diablo Immortal's most impressive features. Instead of disposing of useless equipment instead, you can use it for parts, which you can use to empower the gear you want to keep. This provides you with a constant sense of growth, and also lets you develop the long-term character strategy for certain high-performance items of equipment.
There's nothing to complain regarding the game's instant-to-moment action in Diablo Immortal. Killing the demonic hordes feels satisfying. There's a lot of variety in characters' classes ability, potential builds and abilities; there's plenty of interesting loot to be found. The structure of the game does have some flaws.
Diablo Immortal doesn't cost anything to play, although in the initial few minutes, I was wishing it did. I would have preferred to pay a one-time, flat fee to play at my own speed rather than be continuously bombarded with (surprisingly expensive) microtransactions each and every time. Diablo Immortal is by no way as good as free-to-play games are, however every single F2P game mechanic is a hindrance to the game, not enhance it.
First off, you don't have to pay for Diablo Immortal's game if you're not interested in it. You'll still be able to enjoy the full story and collect plenty of loot and participate in all the side activities. And for the first 20 or 30 levels the player won't feel like you're missing out on much.
In the course of this game, it slows drastically, and the F2P grind starts to take over. (This occurs about the time that you begin to feel genuinely invested in the game. Picture that.) Different from regular buy cheap Diablo IV Gold titles, Diablo Immortal occasionally just ends the storyline in its tracks and won't let you continue unless you meet an arbitrary level threshold.