Spending thousands of dollars in Diablo Immortal just to make a point (as many streamers are doing) could seem like a hypocrite but it's not going to change the fact that a lot of these streamers have a lot of funds to squander D2R Items. They can put thousands of dollars into a game like Diablo Immortal to grab the attention of the public but then delete their characters when they get bored.
The reality is the majority of players are able to spend just a few dollars playing Diablo Immortal and then play for some time and go on with their lives. There are a few addicts and gamblers issues that are drawn into the scams of systems and microtransactions that can be found in Diablo Immortal and similar games, this type of luxury isn't available.
The players who can't afford to toss thousands or hundreds of dollars in the trash but are forced to-and are in many ways pushed to do so. These are the most harmed by these types of mobile game techniques, the which Diablo Immortal is an excellent illustration of. This fact that Diablo Immortal may be successful financially and players are spending huge amounts of money on it does not alter the fact that the game's monetization strategy is a scam. In reality, Diablo's profitability further confirms the argument.
Some aspects of the way Diablo Immortal is monetized change in the course of time? Yes, and they will be looking at the current state of the game's highly pay-to-win PvP environment and overall low public opinion. Many long-time Blizzard players and Diablo fans aren't in the middle, to put it mildly.
Not thrilled about the condition that is Diablo Immortal. But Blizzard could have waited for years and the permanent reminder of Diablo's failings to get this right the first time. Now , the damage is done cheap D2R ladder items, both to Blizzard's reputation and the Diablo franchise as a whole.